Hazeburnt enemies will spawn together less frequently and no longer guard ledges forever. Nameless who end up in a boss arena should quickly leave now. Various monster and minion balance tweaks to outliers. Removed Candlebearer spawn outside of Worm That Does Not Die arena. Increased Salt + artifact awards from final boss. Trials of the Brave monster tiers are now agnostic of NG+ level. Reduced Electromancer homing bolt turn speed. Reduced Kraeaxenar breath attack damage. Mages will only partially heal on player death or rest. Temple Highblade damage has been reduced. Ashen Congregant damage has been reduced. Reduced poise damage of a variety of smaller monsters. Reduced juggle damage from monsters by 50% on subsequent hits. Ladder climbing speed has been increased. Flask drinking speed and healing speed has been increased. Players can now change their aim direction when not firing/throwing. Instead, being guiltless (non-hazeburnt) increases defense and item find chance. Being hazeburnt no longer decreases hitpoints. Endurance now adds additional poise per slot of heavy armor worn. Runic arts damage when using staves has been slightly increased. Various weapon damage and poise balance. Greathammer sprint attack damage reduced but poise damage increased. Buffed blocking of vanguards even more. Wearing light armor and no armor adds a burst of stamina recovery per slot. Tarcloth weapon buffs duration increased by 87.5%. Poison and Fungal weapon damage increased. Whip scaling and target damage increased. Hyper armor added to heavy attacks for greathammers, greatblades, greatswords, and glaives, allowing them to withstand more poise damage before being interrupted. Slower weapon scaling and target damage increased. We've applied many fixes, balance changes, and quality-of-life improvements based on user feedback.
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